| Climate |
Any |
| Terrain |
Any |
| Frequency |
R |
| Organization |
Solitary |
| Activity Cycle |
Day |
| Diet |
Special |
| Intelligence |
15-16 |
| Treasure |
Qx10 |
| Alignment |
N |
| No. Appearing |
1-6 |
| Armor Class |
0 |
| Movement |
15 |
| Hit Dice |
6 |
| THAC0 |
15 |
| No. of Attacks |
2 |
| Damage |
3d6/3d6 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
L |
| Morale |
13-14 |
| XP Value |
1400 |
| Type |
Humanoid |
| Campaign |
Any |
| Page |
MAI |
| Notes |
once dao, created by evil wizards, tear thru stone w/claws, cannot use weapons, cast 1/day detect metal or mineral, dig, faerie fire & water breathing, assume gaseous form 1/day, detect poison gas & unsafe mines 75%, immune to stone weapons, collapse mine shaft they dug anyone in area 6d10 save vs death magic 1d10 |
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