| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Day |
| Diet |
Nil |
| Intelligence |
5-7 |
| Treasure |
nil |
| Alignment |
NG |
| No. Appearing |
1 |
| Armor Class |
2 |
| Movement |
21 |
| Hit Dice |
8+3 |
| THAC0 |
11 |
| No. of Attacks |
3 |
| Damage |
1d8/1d8/1d10 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
15-16 |
| XP Value |
3000 |
| Type |
Monster |
| Campaign |
Any |
| Page |
MAIII 49 |
| Notes |
guardian, excellent memory of faces & scents (cannot be fooled by disguises), usually found near main door or over head ledge (can jump 20'), functions at STR & DEX of 18 (do not adj), can roar 1 in 3 rnds with scare effect, +1 weap to hit, serves as a protector of good aligned priests & wizards, may for friendship with owner, can remain motionless |
Description
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