| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Day |
| Diet |
Nil |
| Intelligence |
8-10 |
| Treasure |
nil |
| Alignment |
LN |
| No. Appearing |
1 |
| Armor Class |
6 |
| Movement |
0 |
| Hit Dice |
6+2 |
| No. of Attacks |
nil |
| Damage |
nil |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
S |
| Morale |
17-18 |
| XP Value |
2000 |
| Type |
Monster |
| Campaign |
Any |
| Page |
MAIII 49 |
| Notes |
immobile guardian on door, appears as human face, can secure door as wizard lock (6th lvl) open & close at will, can communicate normally w/guests, etc & telepathy w/master, attacks 3 ways: 1 mag missile/rnd, shout 1/turn & if it is touched save vs spell or ray of enfeeblement, +1 weapons to hit, serves whoever lives in house |
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