| Climate |
Any |
| Terrain |
Subterranean |
| Frequency |
C |
| Organization |
Special |
| Activity Cycle |
Any |
| Diet |
Scavenger |
| Intelligence |
0 |
| Treasure |
nil |
| Alignment |
N |
| No. Appearing |
varies |
| Armor Class |
nil |
| Movement |
0 |
| Hit Dice |
nil |
| No. of Attacks |
0 |
| Damage |
0 |
| Magic Resistance |
0 |
| Size |
T |
| Morale |
nil |
| XP Value |
nil |
| Type |
Plant |
| Campaign |
Any |
| Page |
MM 120 |
| Notes |
simple plants, live as parasites or saprophytes, examples: mold, yeast, mildew, mushroom & puffballs, some are harmful or useful, they do not attack or defend themselves, reproduce asexually, grow in damp & dark, break down organic matter |
Description
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