| Climate |
Arctic/Sub-Arctic |
| Terrain |
Forests |
| Frequency |
R |
| Organization |
Tribe |
| Activity Cycle |
Any |
| Diet |
Omnivore |
| Intelligence |
13-14 |
| Treasure |
Qx2 |
| Alignment |
NG |
| No. Appearing |
1-6 |
| Armor Class |
9 (5) |
| Movement |
6, Fl 24 |
| Hit Dice |
1d4 hp |
| THAC0 |
20 |
| No. of Attacks |
1 |
| Damage |
1d2 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
30% |
| Size |
T |
| Morale |
12 |
| XP Value |
650 |
| Type |
Monster |
| Campaign |
Forgotten Realms |
| Page |
FR2MC |
| Notes |
play pranks on travelers, control weath 10' (10th lvl), never fight hand-to-hand (use dagger if forced), can: cone of cold (3/day, 3rd lvl, 3d4+3 dmg, 15' lg x 5' wd), ice hands (1d2 dmg, at will, also freeze 1 gal/rnd), cold ray (1 in 6, 1/day, 90', 6d4+6 dmg save negates), immune cold, invis at will, flames cause +1 dmg & sear off wings (don't regrow) |
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