Flawder, Chief

Climate Temp/Trop
Terrain Water
Frequency R
Organization Tribe
Activity Cycle Any
Diet Herbivore
Intelligence 8-10
Treasure nil
Alignment NG
No. Appearing 4-80
Armor Class 7 (-3)
Movement 3
Hit Dice 3
THAC0 18
No. of Attacks 1
Damage 1d3 or 1d2
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size S
Morale 6
XP Value 175
Type Monster
Campaign Any
Page FFMC
Notes same as normal flawder except as follows, each tribe has 1 chief, casts spells as a 3rd lvl wizard from these schools: abjuration, conj/summ, divination & enchant/charm, 20% have a familiar (fish, crab, lobster, cuttlefish, squid or sea horse) that have stats as in PHB under find familiar spell & other various abilities

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