| Climate |
Any |
| Terrain |
Land |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Special |
| Intelligence |
5-7 |
| Treasure |
nil |
| Alignment |
N |
| No. Appearing |
1 |
| Armor Class |
3 |
| Movement |
12 |
| Hit Dice |
6 |
| THAC0 |
15 |
| No. of Attacks |
1 |
| Damage |
1d10 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
L |
| Morale |
11 |
| XP Value |
650 |
| Type |
Special |
| Campaign |
Kara-Tur |
| Page |
KTMC |
| Notes |
elem cousin, summ to Prime, ball of flame, 5' tendril, speak own & local common, fierce & savage, fight to death, att: flaming tendril, all objects must item save -1 vs magic fire, cannot pass over any non-comb liquid, +1 weap to hit, summ in area of open flame (5' dia or larger), often used by wu jen as guards, can consume any combustable objects |
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