| Climate |
Temp/Trop |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Special |
| Intelligence |
17-18 |
| Treasure |
gems only (25%) |
| Alignment |
CN |
| No. Appearing |
1-2 |
| Armor Class |
2 |
| Movement |
Fl 21 (B) |
| Hit Dice |
9+9 |
| THAC0 |
11 |
| No. of Attacks |
4 |
| Damage |
1d12 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
90% |
| Size |
S |
| Morale |
15 |
| XP Value |
6000 |
| Type |
Monster |
| Campaign |
Any |
| Sources |
FR2MC |
| Page |
MAIII 47 |
| Notes |
living flame, immune to heat & fire, suffer +3 dmg/die from cold & water attacks, attacks cause dmg & ignite combust, cast spells (14th lvl 1/day): plane shift (self & 1d6 lesser), remove curse, heal, feeblemind, maze, firetrap & fireball (1/ turn), 1 per 3 rnds can blaze intensely causing additional 1d12 dmg (also dmg all 5', save vs spell neg), +1 weap to hit |
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