| Climate |
Temperate |
| Terrain |
Forests |
| Frequency |
UC |
| Organization |
Pack |
| Activity Cycle |
Night |
| Diet |
Special |
| Intelligence |
13-14 |
| Treasure |
nil |
| Alignment |
N |
| No. Appearing |
1-12 |
| Armor Class |
2 |
| Movement |
Fl 15 (A) |
| Hit Dice |
2+2 |
| THAC0 |
19 |
| No. of Attacks |
1 |
| Damage |
2d6 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
T |
| Morale |
11-12 |
| XP Value |
2000 |
| Type |
Monster |
| Campaign |
Forgotten Realms |
| Page |
FR1MC |
| Notes |
silent, floating, ball of light, can control illumination lvl (torchlight to total dark), understand some human tongues, never start fight, shoot electric bolt 30' (2d6 dmg, 5/day), absorb fire energy (gain hp, exceed max by 4x, lost after 1d4+1 hr), imm electric & most spells (except: detect, commun, mag miss & cold), drain energy from campfire (2d6/rnd) torch (1d6) |
Description
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