Ethyk

Climate Any
Terrain Any
Frequency VR
Organization None
Activity Cycle Any
Diet Omnivore
Intelligence 1
Treasure nil
Alignment N
No. Appearing 1-4
Armor Class 4
Movement 12
Hit Dice 1+3
THAC0 19
No. of Attacks 3
Damage 1d2/1d2/1d3
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size S
Morale 8-10
XP Value 175
Type Monster
Campaign Any
Page MAIII 42
Notes similar to lemur, may go with traveling adventurers, cannot be surprised, infravision 10', attack: claw/claw/bite, 6/day can influence mind 100' affecting 1 creature 3d4 rnds (save vs spell) becomes angry w/a random target within 100', this usually leads to violence, ethyk escape in the disruption, will bond with a master & will protect it if trained

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