| Climate |
Temp/Trop |
| Terrain |
Land |
| Frequency |
VR |
| Organization |
Special |
| Activity Cycle |
Any |
| Diet |
Nil |
| Intelligence |
0 |
| Treasure |
guardian |
| Alignment |
N |
| No. Appearing |
1-4 |
| Armor Class |
2 |
| Movement |
9 |
| Hit Dice |
7+7 |
| THAC0 |
13 |
| No. of Attacks |
3 |
| Damage |
1d12/1d12/2d4+special |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
35% |
| Size |
H |
| Morale |
special |
| XP Value |
5000 |
| Type |
Monster |
| Campaign |
Any |
| Page |
MAII 12 |
| Notes |
scopion-like, metal constructions, attacks: claw/claw/sting, if claws hit they hold victim, sting auto vs held victims, a BB/LG to break free, sting can also deliver a electric charge 1d12 dmg 1/turn, absorbs electric dmg release energy in sting once 12 points absorbed, mag miss heal it, 1/2 dmg fire, heat, E & P weapons, immune:acid, cold, disint, maze |
Description
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