| Climate |
Any |
| Terrain |
Water |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Special |
| Intelligence |
11-12 |
| Treasure |
I, O, P, Y |
| Alignment |
CE |
| No. Appearing |
1-3 |
| Armor Class |
4 |
| Movement |
12 |
| Hit Dice |
3+3 |
| THAC0 |
15 |
| No. of Attacks |
0 |
| Damage |
0 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
L |
| Morale |
13 |
| XP Value |
420 |
| Type |
Monster |
| Campaign |
Any |
| Sources |
OMI 100 |
| Page |
MM 104 |
| Notes |
hostile, will bargain, appears as normal water (det invis reveals something), assumes serpent form to attack, if struck a victim is pulled into water (save vs paraly) each rnd save or drown (feeds on this released energy), 50% control water elem, 1 dmg from P & S weap, 1/2 dmg: fire (save nil), cold slows it , at 0 dissipates (reform 2 rnds), purify water kills it |
Description
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