| Climate |
Any |
| Terrain |
Any |
| Frequency |
C |
| Organization |
Band |
| Activity Cycle |
Night |
| Diet |
Omnivore |
| Intelligence |
11-16 |
| Treasure |
incidental |
| Alignment |
CG |
| No. Appearing |
3-24 |
| Armor Class |
4 (-4) |
| Movement |
15, Fl 24 (A) |
| Hit Dice |
8+12 |
| THAC0 |
13 |
| No. of Attacks |
2 |
| Damage |
weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
25% |
| Size |
M |
| Morale |
19-20 |
| XP Value |
11,000 |
| Type |
Humanoid |
| Campaign |
Planescape |
| Page |
PSII 35 |
| Notes |
see general, knight-like, high elf-like, usually wear magic armor & shields, use knights weapons (+3 or better), assume faerie-light form in extreme cases (escape, stealth, etc), gaze causes fear in evil creatures, abilities of 5th lvl priest, also alter self, color spray, det invisible, ice storm, spectral force & (wall of ice or 10d4+10 cone of cold), heal (1/day) |
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