| Climate |
Any |
| Terrain |
Any |
| Frequency |
R |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Omnivore |
| Intelligence |
15-18 |
| Treasure |
incidental |
| Alignment |
CG |
| No. Appearing |
1 (1-3) |
| Armor Class |
-5 |
| Movement |
18, Fl 60 (A) |
| Hit Dice |
10+15 |
| THAC0 |
11 |
| No. of Attacks |
1 or 2 |
| Damage |
weapon +7 or 2d12/2d12 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
40% |
| Size |
M |
| Morale |
13-14 |
| XP Value |
19,000 |
| Type |
Humanoid |
| Campaign |
Planescape |
| Page |
PSII 33 |
| Notes |
see general, knight-like, elf-like, use +4 long sword (add 1d10 dmg to evil creatures), evil creat w/less than 5 HD that meet gaze save vs spell or killed (if save fear 2d10 rnds) others save or fear (60'), change to 5' globe of light (fire 2 beams/rnd, 100 yrd, att +4), radiate double prot frm evil 20', +3 or cold iron weap to hit, 14th lvl priest, more spells |
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