| Climate |
Any |
| Terrain |
Subterranean |
| Frequency |
VR |
| Organization |
Tribe |
| Activity Cycle |
Night |
| Diet |
Omnivore |
| Intelligence |
13-18 |
| Treasure |
magic items |
| Alignment |
CE |
| No. Appearing |
1-2 |
| Armor Class |
5 or 4 (8) |
| Movement |
9 |
| Hit Dice |
5 to 8 |
| No. of Attacks |
1 or 2 |
| Damage |
weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
30% |
| Size |
S |
| Morale |
12 |
| XP Value |
varies |
| Type |
Humanoid |
| Campaign |
Any |
| Sources |
OMII 42 |
| Page |
MM 96 |
| Notes |
same as normal derro except as follows, can use any magic item or weapon, carry 2 or 3 magic items, cast 1d4+5 spells (see MM 97), can comp lang & read mag at will, act as a sage (1d3 areas), a resident leads the clan (clan will follow unquestioning), steal or buy magic items (will gladly part w/gold for potions, etc), accomanied by 2 students |
Description
No description yet!
Back to the Monstrous Database