| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Special |
| Diet |
Nil |
| Intelligence |
8-12 |
| Treasure |
item or area guarded |
| Alignment |
NE |
| No. Appearing |
1 |
| Armor Class |
2 |
| Movement |
6 |
| Hit Dice |
5+3 |
| THAC0 |
16 |
| No. of Attacks |
1 |
| Damage |
3d4 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
18-19 |
| XP Value |
1400 |
| Type |
Monster |
| Campaign |
Any |
| Page |
OMII 60 |
| Notes |
summoned to guard wealth or place, always mistaken for wraith, cannot be turned, chill touch makes victim fall 1 rnd dropping all (no save), can illus making prey think its retreating (90%), +1 weapon to hit, magic silver double dmg, reflect psionics 30',summoning magic normally only functions at night |
Description
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