| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Night |
| Diet |
Nil |
| Intelligence |
8-10 |
| Treasure |
A |
| Alignment |
NE |
| No. Appearing |
1 |
| Armor Class |
6 |
| Movement |
6 |
| Hit Dice |
6 |
| THAC0 |
15 |
| No. of Attacks |
2 |
| Damage |
1d4/1d4 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
8-10 |
| XP Value |
650 |
| Type |
Undead |
| Campaign |
Any |
| Sources |
RV 67 |
| Page |
MM 373 |
| Notes |
created by raise dead gone awry, speak lang known in life & undead, speak w/dead at will, turn as vampires, odor causes all 30 yrds save vs poison or affected see table MM 374, instructs (mentally) other zombies, 1/day animate dead which can be used against the living |
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