| Climate |
Any |
| Terrain |
Mountains |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Day |
| Diet |
Omnivore |
| Intelligence |
9-18 |
| Treasure |
P (D) |
| Alignment |
NE |
| No. Appearing |
1 or 1d4 |
| Armor Class |
4 |
| Movement |
9 |
| Hit Dice |
5 |
| THAC0 |
15 |
| No. of Attacks |
1 |
| Damage |
1d10 or weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
10% |
| Size |
L |
| Morale |
13-14 |
| XP Value |
1400+ |
| Type |
Humanoid |
| Campaign |
Any |
| Page |
MAII 115 |
| Notes |
yak-like humanoids, can use magic items of any class (10% rod or staff), leaders are spellcasters 1st-10th priest (all spheres except plant & summ) @ 9th high priest (gain wiz spells), summon dao genies 1/day (no dao can attack a yak-man), magic jar (see MAII 116), their cities are in high mountains w/several 1000 yakmen & 5-6 x's that in slaves |
Description
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