| Climate |
Any |
| Terrain |
Swamp |
| Frequency |
R |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Blood |
| Intelligence |
5-7 |
| Treasure |
nil |
| Alignment |
NE |
| No. Appearing |
1 or 1-4 |
| Armor Class |
6 |
| Movement |
Fl 15(A), Sw 12 |
| Hit Dice |
3+3 |
| THAC0 |
17 |
| No. of Attacks |
2 |
| Damage |
1d4+poison/1d4+1d6+3 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
L |
| Morale |
13-14 |
| XP Value |
975 |
| Type |
Monster |
| Campaign |
Any |
| Page |
MAI |
| Notes |
stinging horror, bulb-like, 90' infravision, attacks w/2 stinger only 1 has poison & only inject 1/rnd & 4/turn, sav -3 or 15 additional points, other stinger causes dmg + sucks 1d6+3 blood, if attacked w/fire it jets flames back 10'-1d3 dmg & 1d2 to self, immune: heat, electric & magic energy(mag miss), if split-explodes 20'-Rad 4d6 dmg |
Description
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