| Climate |
Any |
| Terrain |
Swamp |
| Frequency |
UC |
| Organization |
Solitary |
| Activity Cycle |
Night |
| Diet |
Special |
| Intelligence |
15-16 |
| Treasure |
Z |
| Alignment |
CE |
| No. Appearing |
1 or 1-3,10% |
| Armor Class |
-8 |
| Movement |
Fl 18 (A) |
| Hit Dice |
9 |
| THAC0 |
11 |
| No. of Attacks |
1 |
| Damage |
2d8 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
S |
| Morale |
17 |
| XP Value |
3000 |
| Type |
Monster |
| Campaign |
Any |
| Sources |
OMI 101 |
| Page |
MM 361 |
| Notes |
glowing balls of light, mistaken as lanterns or light spells, blank out light 2d4 rnds (non-melee), prefer leading victims to death than physical combat, electrical dmg, only spells affecting them: protect from evil, mag miss & maze, if <5 hp it retreats, will buy saftey |
Description
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