| Climate |
Any |
| Terrain |
Water |
| Frequency |
R |
| Organization |
Solitary |
| Activity Cycle |
Night |
| Diet |
Special |
| Intelligence |
11-12 |
| Treasure |
E |
| Alignment |
NE |
| No. Appearing |
1 |
| Armor Class |
-4 |
| Movement |
Fl 18 (A) |
| Hit Dice |
10 |
| THAC0 |
11 |
| No. of Attacks |
1/3 |
| Damage |
10d6 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
H |
| Morale |
17-18 |
| XP Value |
6000 |
| Type |
Monster |
| Campaign |
Ravenloft |
| Page |
RVIII 121 |
| Notes |
appears as St Elmo's fire, can alter shape & size, aggressive, lure ships to dangerous waters, appears as burning ship hiding hazards (rocks, etc), attack every 3 rnds w/lightning bolt 10d6 (wooden ships save vs lightning or 50% of fire, immune to all spells except ice storm & cone of cold, found near common sea routes, feed on energy of living brains |
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