| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Dawn |
| Diet |
Special |
| Intelligence |
15-16 |
| Treasure |
nil |
| Alignment |
CG |
| No. Appearing |
1 or 1-2 |
| Armor Class |
-6 |
| Movement |
Fl 18 (A) |
| Hit Dice |
6 |
| THAC0 |
15 |
| No. of Attacks |
1 |
| Damage |
special |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
T |
| Morale |
15-16 |
| XP Value |
1400 |
| Type |
Monster |
| Campaign |
Ravenloft |
| Page |
RVIII 118 |
| Notes |
aids afraid, lost or troubled adventurers, can become invisible at will (2d6 rnd), hate combat, use color spray or hypnot pattern (both at will, cast & save at 9th lvl) to stun, will try to trap enemies in natural surroundings or lead them on a chase, imm all spells but dark (stun 1d6 rnds) & cont dark (save vs DM or die), can be hit by any weapon |
Description
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