| Climate |
Temp/Trop |
| Terrain |
Hills/Rough |
| Frequency |
R |
| Organization |
Tribe |
| Activity Cycle |
Night |
| Diet |
Omnivore |
| Intelligence |
5-7 |
| Treasure |
J (Qx5) |
| Alignment |
NE |
| No. Appearing |
3-300 |
| Armor Class |
8 |
| Movement |
6, Fl 15 (C) |
| Hit Dice |
2 to 5 |
| THAC0 |
19 |
| No. of Attacks |
1 |
| Damage |
weapon |
| Special Attacks |
TRUE |
| Magic Resistance |
0 |
| Size |
S |
| Morale |
7 |
| XP Value |
35-175 |
| Type |
Humanoid |
| Campaign |
Any |
| Page |
MM 214 |
| Notes |
relative of kobold, bat-like wings, infravision 60', hunt at night dropping rocks from air victims are considered AC 10 (adj for Dex) unless actively dodging AC 2, rocks cause 2d4 dmg, every 20 led by subchief (AC 7, 7 hp), if 100+ led by a chief (50% magic leather armor, 10 hp) & 1d6 shamans able to speak w/ bats, live up to 100 yrs (avg 50 yrs) |
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