| Climate |
Temperate |
| Terrain |
Forests |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Day |
| Diet |
Herbivore |
| Intelligence |
5-7 |
| Treasure |
it's hair |
| Alignment |
N |
| No. Appearing |
1-3 |
| Armor Class |
4 |
| Movement |
9 |
| Hit Dice |
6 |
| THAC0 |
15 |
| No. of Attacks |
1 |
| Damage |
1d4 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
L |
| Morale |
14 |
| XP Value |
420 |
| Type |
Monster |
| Campaign |
Any |
| Sources |
FFMC, FF 92 |
| Page |
MAII 109 |
| Notes |
walking mound of brown hair, speak common (usually chooses not to), if encountered it will not attack or hide but stands & looks stupid, will defend self if attacked, can make a net out of hair, stores static electricity in hair (50 hp max), normal attack required vs AC 10 (adj DEX & magic), may regulate dmg (usually 1d8+8), immune electric |
Description
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