| Climate |
Any |
| Terrain |
Water, Ocean |
| Frequency |
R |
| Organization |
Tribe |
| Activity Cycle |
Day |
| Diet |
Omnivore |
| Intelligence |
13+ |
| Treasure |
M, Q (C, S, T) |
| Alignment |
NG |
| No. Appearing |
6-60 |
| Armor Class |
4 (5) |
| Movement |
Sw 15 |
| Hit Dice |
3 |
| THAC0 |
17 |
| No. of Attacks |
1 |
| Damage |
weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
90% |
| Size |
M |
| Morale |
13 |
| XP Value |
270 |
| Type |
Humanoid |
| Campaign |
Any |
| Sources |
OMI 96 |
| Page |
MM 347 |
| Notes |
use tridents, spears, heavy crossbow, wear armor (AC 4), mounts (90%): hippocampi or sea horse, have leaders, exceptional warriors, mages & priests, reclusive & non-violent, normally attack to capture, if one is killed they will seek retribution, will retreat to get reinforcements, live in undersea castles, 75% of 2d6 sealions in lair as guard/pet |
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