Thunder Children

Climate Temperate
Terrain Any
Frequency R
Organization Group
Activity Cycle Night
Diet Special
Intelligence 8-10
Treasure F
Alignment NE
No. Appearing 1-6
Armor Class -1
Movement 6, Fl 18 (A)
Hit Dice 7
THAC0 14
No. of Attacks 1
Damage 2d8
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size S
Morale 10
XP Value 2000
Type Monster
Campaign Any
Page FFMC
Notes speak own & comm, att: bite (save vs spell or +10 electric dmg), cast (7th lvl, 7/day): chain lightn, gust of wind, fog cloud, dark 15', sense fear 120', assume gaseous form, during storms they scare victims & feed on their fears (victims save vs paraly or -1 Wis, if 0 death unless save vs DM, regain 1/12 hrs), +1 weap to hit, infrav 120', HS & MS 75%

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