| Climate |
Any |
| Terrain |
Any |
| Frequency |
R |
| Organization |
Pack |
| Activity Cycle |
Any |
| Diet |
Carnivore |
| Intelligence |
8-10 |
| Treasure |
nil (A, D, I) |
| Alignment |
CE |
| No. Appearing |
1 per town |
| Armor Class |
-3 |
| Movement |
24, Fl 24 (C) |
| Hit Dice |
11 |
| THAC0 |
9 |
| No. of Attacks |
3 |
| Damage |
4d6/4d6/weapon |
| Special Attacks |
TRUE |
| Magic Resistance |
0 |
| Size |
L |
| Morale |
15-16 |
| XP Value |
14,000 |
| Type |
Monster |
| Campaign |
Any |
| Page |
MAIII 103 |
| Notes |
all abilities of normal armanite, of 24 towns of armanites each ruled by a konsul, may oversee up to 100 packs, str 20, melee weapons can shoot spark bolts as well as bows, can (3/day) 11 HD lightning bolt, some can cast spells as a priest (5th max) or wizard (8th max), 2 may be multi-classed mage/priest (rumor) |
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