| Climate |
Any |
| Terrain |
Water |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Nil |
| Intelligence |
13-14 |
| Treasure |
25-50,000 gp |
| Alignment |
CE |
| No. Appearing |
1 |
| Armor Class |
-1 |
| Movement |
9, Sw 15 |
| Hit Dice |
15 |
| THAC0 |
5 |
| No. of Attacks |
3 |
| Damage |
1d8/1d8/1d12 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
25% |
| Size |
L |
| Morale |
17-18 |
| XP Value |
19,000 |
| Type |
Monster |
| Campaign |
Planescape |
| Page |
PS 111 |
| Notes |
water lord, intimidate undersea creatures, send minions to combat: 2d6 sharks, 2d6 sahaugin, 1d4 ixitachitl or 1d3 water elememtal, BW-boiling water: 10' dia x 30' lg 3d10 dmg save 1/2, attack: claw/claw/bite, electric full dmg (50% reflect to caster), DD fire if out of water (imm otherwise), imm: water & cold attacks, 50% of controling summ wtr elem |
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