| Climate |
Tropical |
| Terrain |
Water |
| Frequency |
R |
| Organization |
Tribe |
| Activity Cycle |
Day |
| Diet |
Omnivore |
| Intelligence |
11-12 |
| Treasure |
(D) |
| Alignment |
CN |
| No. Appearing |
5-40 |
| Armor Class |
6 |
| Movement |
6, Sw 24 |
| Hit Dice |
1 |
| THAC0 |
19 |
| No. of Attacks |
1 |
| Damage |
weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
T |
| Morale |
13-14 |
| XP Value |
270 |
| Type |
Humanoid |
| Campaign |
Any |
| Sources |
GHMC |
| Page |
MM 328 |
| Notes |
no wings, use special crossbow (function above & below water), arrows coated with ointment save vs poison or sleep 1d6 hrs (affects all creatures), can at will: invisible & detect good/evil (50 yrds), 3/day cast slow at 5th 1/day cast airy water at 10th, 45% chance to be with 1d6 barracudas, live in coral reefs, enemy- sahuagin |
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