Spirit, Stone, Medium

Climate Any
Terrain Any
Frequency VR
Organization Group
Activity Cycle Any
Diet Special
Intelligence 8-10
Treasure Q
Alignment NE
No. Appearing 1-4
Armor Class 3
Movement 6
Hit Dice 4
THAC0 17
No. of Attacks 1
Damage 2d8
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size M
Morale 11
XP Value 175
Type Special
Campaign Kara-Tur
Page KTMC
Notes inhabit stone statues & animate at will (boar, great cat), understand common & 10% speak, guards treasure & crypts, will defend to death, attack by ramming or dropping on victims, save -2 vs earth based spells & +2 dmg/die, elemental burst heals 1d10 points, once it inhabits a stature it never leaves it, crumbles to dust if killed, consume gems & coins

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