| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Special |
| Intelligence |
8-10 |
| Treasure |
R |
| Alignment |
NE |
| No. Appearing |
1 |
| Armor Class |
1 |
| Movement |
6 |
| Hit Dice |
6 |
| THAC0 |
15 |
| No. of Attacks |
1 |
| Damage |
3d8 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
5% |
| Size |
L |
| Morale |
12 |
| XP Value |
975 |
| Type |
Special |
| Campaign |
Kara-Tur |
| Page |
KTMC |
| Notes |
inhabit stone statues & animate at will (dragon, oni, etc), understand common & 10% speak, guards evil temples, etc, will defend to death, attack by ramming or dropping on victims, save -2 vs earth based spells & +2 dmg/die, elemental burst heals 1d10 points, once it inhabits a stature it never leaves it, crumbles to dust if killed, consume gems & coins |
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