Spirit, Stone, Large

Climate Any
Terrain Any
Frequency VR
Organization Solitary
Activity Cycle Any
Diet Special
Intelligence 8-10
Treasure R
Alignment NE
No. Appearing 1
Armor Class 1
Movement 6
Hit Dice 6
THAC0 15
No. of Attacks 1
Damage 3d8
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 5%
Size L
Morale 12
XP Value 975
Type Special
Campaign Kara-Tur
Page KTMC
Notes inhabit stone statues & animate at will (dragon, oni, etc), understand common & 10% speak, guards evil temples, etc, will defend to death, attack by ramming or dropping on victims, save -2 vs earth based spells & +2 dmg/die, elemental burst heals 1d10 points, once it inhabits a stature it never leaves it, crumbles to dust if killed, consume gems & coins

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