| Climate |
Any |
| Terrain |
Mountains |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Special |
| Intelligence |
10 |
| Treasure |
nil (Qx4, X) |
| Alignment |
CN |
| No. Appearing |
1 |
| Armor Class |
-3 |
| Movement |
5 |
| Hit Dice |
5 |
| THAC0 |
15 |
| No. of Attacks |
2 |
| Damage |
1d10/1d10 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
25% |
| Size |
M |
| Morale |
17-18 |
| XP Value |
975 |
| Type |
Special |
| Campaign |
Any |
| Page |
MAIII 99 |
| Notes |
indistiquishable from normal rock (radiate magic) until activated (rough humanoid), guards, attack despoilers of land, attack: fist/fist, if both hit add 2d10 crushing dmg, can change into giant club att -3 inflicting 3d10 dmg or solid blocks AC -10, MR 50% vs Red Wizards, up to 20 may defend important sites, originally summoned from another plane |
Description
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