Spirit, Rock, Thomil

Climate Any
Terrain Mountains
Frequency VR
Organization Solitary
Activity Cycle Any
Diet Special
Intelligence 10
Treasure nil (Qx4, X)
Alignment CN
No. Appearing 1
Armor Class -3
Movement 5
Hit Dice 5
THAC0 15
No. of Attacks 2
Damage 1d10/1d10
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 25%
Size M
Morale 17-18
XP Value 975
Type Special
Campaign Any
Page MAIII 99
Notes indistiquishable from normal rock (radiate magic) until activated (rough humanoid), guards, attack despoilers of land, attack: fist/fist, if both hit add 2d10 crushing dmg, can change into giant club att -3 inflicting 3d10 dmg or solid blocks AC -10, MR 50% vs Red Wizards, up to 20 may defend important sites, originally summoned from another plane

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