| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Night |
| Diet |
Nil |
| Intelligence |
17-18 |
| Treasure |
E, S |
| Alignment |
LE |
| No. Appearing |
1 |
| Armor Class |
8 |
| Movement |
9 |
| Hit Dice |
10 |
| THAC0 |
11 |
| No. of Attacks |
1 |
| Damage |
1d10 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
special |
| XP Value |
1000 |
| Type |
Undead |
| Campaign |
Ravenloft |
| Page |
RVIII 92 |
| Notes |
ghost of paladin or LG cleric, speak lang as in life, haunt grounds where killed, appear in bright light (save vs spell or blind 1d4 rnds), SA-blinding rays: all 25' looking at it save vs paraly or perm blind (also white pupil scaring, -2 NPC reactions), +1 weap to hit, silver 1/2 dmg, turn as ghost, holy water 2d4, release spirit if it's quest is completed by PCs |
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