| Climate |
Temp/Trop |
| Terrain |
Water, Ocean |
| Frequency |
UC |
| Organization |
Clan |
| Activity Cycle |
Any |
| Diet |
Omnivore |
| Intelligence |
12-18 |
| Treasure |
M, N, Q (A) |
| Alignment |
CG |
| No. Appearing |
2-20 |
| Armor Class |
10 |
| Movement |
12, Sw 12 |
| Hit Dice |
1 |
| THAC0 |
20 |
| No. of Attacks |
1 |
| Damage |
weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
13 |
| XP Value |
175 |
| Type |
Special |
| Campaign |
Kara-Tur |
| Page |
KTMC |
| Notes |
nomadic & reclusive, breath water & air, items carried always dry, speak: fish, Celestial Court, trade & own, use: sh swd, trident, spear & dagger, led by bushi, kensai or samurai, 1/day: predict weather (for next 24 hrs, 75% success), save +1 vs fire, infravis 120', 1/yr it receives a favor from the sea (storm, wind, rain, etc), Lord of Sea might give gift for duty |
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