Spirit Folk, River

Climate Temp/Trop
Terrain Water
Frequency UC
Organization Clan
Activity Cycle Any
Diet Omnivore
Intelligence 12-18
Treasure N, Q (C)
Alignment NG
No. Appearing 1-10
Armor Class 10
Movement 12, Sw 12
Hit Dice 1
THAC0 20
No. of Attacks 1
Damage weapon
Special Attacks TRUE
Special Defenses TRUE
Magic Resistance 0
Size M
Morale 13
XP Value 175
Type Special
Campaign Kara-Tur
Page KTMC
Notes associated w/ 1 river or stream, all items carried underwater are kept dry, speak: fish, Celestial Court, trade & own, save +1 vs water att, save -1 vs fire, 1/day lower water 10' (5 rnds), infravis 120', when bathing in it's 'own' river it is cured of dmg & dis, use: sh swd, spear & dagger, led by bushi, kensai or samurai, less integrated w/human society

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