| Climate |
Any |
| Terrain |
Subterranean |
| Frequency |
R |
| Organization |
Solitary |
| Activity Cycle |
Night |
| Diet |
Nil |
| Intelligence |
13-14 |
| Treasure |
Qx3, X, Y |
| Alignment |
LE |
| No. Appearing |
1-6 |
| Armor Class |
2 |
| Movement |
15, Fl 30 (B) |
| Hit Dice |
7+3 |
| THAC0 |
13 |
| No. of Attacks |
1 |
| Damage |
1d8 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
15 |
| XP Value |
3000 |
| Type |
Undead |
| Campaign |
Any |
| Sources |
OMI 89, DRC 205 |
| Page |
MM 323 |
| Notes |
haunt desolate & deserted places, +1 weapon to hit, daylight weakens them, hit does dmg & drains 2 levels, if reduced to 0 lvl victim becomes a spectre, immune: sleep, charm, cold, poison & mind, holy water 2d4 dmg, raise dead destroys spectre save negates, lead spectre has minions under his control |
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