| Climate |
Any |
| Terrain |
Any |
| Frequency |
UC |
| Organization |
Band |
| Activity Cycle |
Any |
| Diet |
Special |
| Intelligence |
13-14 |
| Treasure |
Q, 1/2 V (U) |
| Alignment |
NE |
| No. Appearing |
2-20 |
| Armor Class |
1 |
| Movement |
6 (15), Gl 18, Fl 24 (C) |
| Hit Dice |
6 |
| THAC0 |
15 |
| No. of Attacks |
3 or 1 |
| Damage |
1d6/1d6/2d6 or weapon |
| Special Defenses |
TRUE |
| Magic Resistance |
20% |
| Size |
L |
| Morale |
14 |
| XP Value |
2000 |
| Type |
Monster |
| Campaign |
Dragonlance |
| Page |
DLMC |
| Notes |
see general, powerful, nasty, work in teams well, will not fight to death, surprise victims from air, when it slays a victim it can assume it's form (no memory, spell, etc gain) & voice (no duration, only once until next kill), use ability to spy on enemies, att: claw/claw/tail or weap (swords, axe, spear, may be magic), all saves +2, 0 hp flames 2d4 dmg all 10' |
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