| Climate |
Any |
| Terrain |
Any |
| Frequency |
VR |
| Organization |
Entourage |
| Activity Cycle |
Any |
| Diet |
Omnivore |
| Intelligence |
17-18 |
| Treasure |
R (G) |
| Alignment |
LN |
| No. Appearing |
1-6 |
| Armor Class |
2 (5) |
| Movement |
12 |
| Hit Dice |
10 |
| THAC0 |
11 |
| No. of Attacks |
1 |
| Damage |
1d8+special |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
40% |
| Size |
L |
| Morale |
11-12 |
| XP Value |
4000 |
| Type |
Humanoid |
| Campaign |
Planescape |
| Sources |
MM 8 |
| Page |
PSII 10 |
| Notes |
traders, most have magical protection (ring, cloak, etc), can invisible or dim door (3/day) to avoid combat, weapons do dmg + special (1st or 2nd spell, blind, shock, etc, arcane ability not weapon), use bodyguards (1-4 lvl mage) to fight for them, no home plane, nomadic, prefer to deal in magic, gems, rare spices & fine wine, sometimes deal in weapons |
Description
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