| Climate |
Temp/Trop |
| Terrain |
Land |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Night |
| Diet |
Special |
| Intelligence |
17 |
| Treasure |
G |
| Alignment |
CG |
| No. Appearing |
1 |
| Armor Class |
-3 |
| Movement |
24 |
| Hit Dice |
10 |
| THAC0 |
11 |
| No. of Attacks |
2 |
| Damage |
1d8/1d8 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
70% |
| Size |
M |
| Morale |
15 |
| XP Value |
6000 |
| Type |
Special |
| Campaign |
Kara-Tur |
| Page |
KTMC |
| Notes |
half a man, protector, speaks any lang, not aggressive, casts (1/day): cure dis, remv paraly, cure blind, oath & remv curse, 3/day: cntrl weath & become astral, invisible at will, can see invisible, attacks w/axe (dmg + electric dmg = to doc cu'o'cs current hp save vs spell 1/2), +3 weap to hit, feeds on Astral energy, lair on Astral plane in isolated area |
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