| Climate |
Any |
| Terrain |
Water, Ocean |
| Frequency |
R |
| Organization |
Tribe |
| Activity Cycle |
Any |
| Diet |
Carnivore |
| Intelligence |
9 |
| Treasure |
Ax2, F (every 20) |
| Alignment |
CN |
| No. Appearing |
20 (20-180) |
| Armor Class |
6 |
| Movement |
12 |
| Hit Dice |
1 to 6 |
| No. of Attacks |
2 or 1 |
| Damage |
1/1 (1d4/1d6) or special |
| Special Attacks |
TRUE |
| Magic Resistance |
0 |
| Size |
L |
| Morale |
13-14 |
| XP Value |
varies |
| Type |
Monster |
| Campaign |
Any |
| Page |
DRC 165 |
| Notes |
sim to manta ray, undersea clerics, found in groups of 20 outside lair (see table), in lair leaders see table, attack: tail/ bite or spells, @ 5 or more HD gain vampire abilities: increased dmg, energy drain, silver or +1 weapons to hit, turned by clerics, charm & regen, matriarchs (6 HD) 10-16th lvl casting (no 7th lvl spells), cannot tell which is casting spells |
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