| Climate |
Temperate |
| Terrain |
Subterranean |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Night |
| Diet |
Scavenger |
| Intelligence |
8-10 |
| Treasure |
carried items |
| Alignment |
CN |
| No. Appearing |
1 |
| Armor Class |
2 (10) |
| Movement |
9 |
| Hit Dice |
2+1 |
| THAC0 |
19 |
| No. of Attacks |
1 |
| Damage |
1d6 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
12 |
| XP Value |
175 |
| Type |
Monster |
| Campaign |
Any |
| Sources |
FF 23 |
| Page |
FFMC |
| Notes |
leader of dark creepers, instantly noticed, use short swds (10% poison, 1d4/rnd until cured, 25% magic), all powers of dark creeper, can wall of fog (2/day), AC 10 in norm light, if killed it explodes in blinding flash equal to fireball (3d8), treasue carried (gems, jewelry, ring but maybe destroyed by explosion), 1 stalker to 25 creepers & 1 minimum/village |
Description
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