| Climate |
Temperate |
| Terrain |
Subterranean |
| Frequency |
R |
| Organization |
Solitary |
| Activity Cycle |
Night |
| Diet |
Scavenger |
| Intelligence |
8-10 |
| Treasure |
various magic items |
| Alignment |
CN |
| No. Appearing |
1-3 (20-80) |
| Armor Class |
2 (10) |
| Movement |
9 |
| Hit Dice |
1+1 |
| THAC0 |
19 |
| No. of Attacks |
1 |
| Damage |
1d4 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
S |
| Morale |
12 |
| XP Value |
120 |
| Type |
Humanoid |
| Campaign |
Any |
| Sources |
FF 22 |
| Page |
FFMC |
| Notes |
dark cloths covers their skin, 4th lvl thief (PP 15; OL 10, FT 5, MS 70, HS 65, DN 15, CW 60) create darkness (3/day, extinguishing all light 50', infravision, magic light gets a save), AC 10 in norm light, in dark tries to steal magic items, det mag 15', fight to death, if killed- explode all 10' save vs spell or blind 1d6 turns (remaining creepers moral chk) |
Description
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