| Climate |
Any |
| Terrain |
Special |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Nil |
| Intelligence |
11-12 |
| Treasure |
Z |
| Alignment |
N |
| No. Appearing |
1 |
| Armor Class |
3 |
| Movement |
12 |
| Hit Dice |
6 |
| THAC0 |
15 |
| No. of Attacks |
1 |
| Damage |
1d8 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
17-18 |
| XP Value |
975 |
| Type |
Undead |
| Campaign |
Any |
| Sources |
GHMC, FF 21 |
| Page |
MM 51 |
| Notes |
guard & defend tombs (etc), 2 types: ancestral & summ, summ by spell (MM 51), teleports victims all save vs spell (see MM 51 for location, 1/encounter), attack: claw, +1 weap to hit, immune: charm, hold & sleep, harmed by holy water & symbols, can't be turned, ancestral: raised spirit ('natural', rarely occurs), it's bones can be used to create magic items |
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