| Climate |
Temperate |
| Terrain |
Hills/Rough |
| Frequency |
VR |
| Organization |
Clan |
| Activity Cycle |
Day |
| Diet |
Omnivore |
| Intelligence |
8-10 |
| Treasure |
M, Q (B) |
| Alignment |
N |
| No. Appearing |
2-12 (80-120) |
| Armor Class |
4 (7) |
| Movement |
12 |
| Hit Dice |
4 |
| THAC0 |
17 |
| No. of Attacks |
2 or 1 |
| Damage |
1d6/1d6 or weapon |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
L |
| Morale |
13-14 |
| XP Value |
270 |
| Type |
Monster |
| Campaign |
Any |
| Page |
MAII 27 |
| Notes |
upper body of dwarf w/lower of donkey, distrust outsiders, not overly aggressive, speak own dwavish (75% to under- stand), use no magic, detect slope 1-3 on 1d6 & tunnel construct 1-4 on 1d6, infravision 30', save +4 vs spell & poison well organized, attack: hoof/hoof or weapon (hammer, sword or light crossbow), chief: 5 HD/AC 4/XP 420 |
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