| Climate |
Any |
| Terrain |
Forests |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Any |
| Diet |
Water |
| Intelligence |
0 |
| Treasure |
nil |
| Alignment |
NE |
| No. Appearing |
1-5 |
| Armor Class |
0 (8) |
| Movement |
1 |
| Hit Dice |
2 to 6 |
| THAC0 |
15 |
| No. of Attacks |
1 |
| Damage |
1 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
S |
| Morale |
12-13 |
| XP Value |
175-975 |
| Type |
Plant |
| Campaign |
Any |
| Page |
OMII 14 |
| Notes |
animated plant, will attack any creature within 20', leaps from tree inserting sharp tube, if it fails its helpless, if success save vs poison each rnd attatched or begin to change into small tree (1 turn) gear changes in 1d6+ 1 hrs, attacks can hit barkburr & victim, fire 15% cumm/rnd of removing it (1 dmg), immune: charm & sleep |
Description
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