| Climate |
Temperate |
| Terrain |
Forests |
| Frequency |
VR |
| Organization |
Clan |
| Activity Cycle |
Night |
| Diet |
Omnivore |
| Intelligence |
13-18 |
| Treasure |
(O, P, Q, X) |
| Alignment |
CE |
| No. Appearing |
4-16 |
| Armor Class |
-3 |
| Movement |
96 |
| Hit Dice |
1 +1d4 hp |
| THAC0 |
19 |
| No. of Attacks |
3 |
| Damage |
dagger (S/M 1d3; L 1d2) |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
T |
| Morale |
13-14 |
| XP Value |
2000 |
| Type |
Humanoid |
| Campaign |
Any |
| Sources |
GHMC, OMII 103 |
| Page |
MAII 24 |
| Notes |
mini-elf, dress in bright colors, speak fast, if not moving 100% invisible (90% moving), only visible as a blur, save as 9th lvl priest, leaders 75% of using poison (save or paralysis), cast 1/day: ventriloquism, forget, levitate, shatter, dig & fire charm, once gentle race now cruel killers, leader (HD/THAC0/XP) 3/19/3000; elder: 4/17/4000, dwell in dark evil |
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