| Climate |
Temperate |
| Terrain |
Rural |
| Frequency |
R |
| Organization |
Tribe |
| Activity Cycle |
Night |
| Diet |
Herbivore |
| Intelligence |
13-14 |
| Treasure |
O, P, Q |
| Alignment |
LG |
| No. Appearing |
4-16 |
| Armor Class |
3 |
| Movement |
12 |
| Hit Dice |
1/2 |
| THAC0 |
20 |
| No. of Attacks |
1 |
| Damage |
1d2 (short sword) |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
T |
| Morale |
11-12 |
| XP Value |
175 |
| Type |
Humanoid |
| Campaign |
Any |
| Sources |
OMI 11 |
| Page |
MM 31 |
| Notes |
peaceful & friendly, speak: own, elf, pixies, sprites, halfling & common, dislike combat, rely on magic, can't be surprised, can blend w/surroundings (near invisible), spells (1/day): prot frm evil, ventril, dance lights, cont light, mirr image (3), confs & dim door, melee last resort (short sword), live close to farms, save as 9th lvl cleric, may be a guide (50%) |
Description
No description yet!
Back to the Monstrous Database