| Climate |
Any |
| Terrain |
Land |
| Frequency |
R |
| Organization |
Pack |
| Activity Cycle |
Any |
| Diet |
Varies |
| Intelligence |
5-7 |
| Treasure |
I, K, M |
| Alignment |
NE |
| No. Appearing |
3-12 (10-60) |
| Armor Class |
7 (10) |
| Movement |
9 |
| Hit Dice |
3 |
| THAC0 |
17 |
| No. of Attacks |
1 |
| Damage |
1d6 or by weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
5-7 |
| XP Value |
175 |
| Type |
Monster |
| Campaign |
Any |
| Other Names |
animal men |
| Sources |
RV 14 |
| Page |
MM 30 |
| Notes |
result of experiments gone wrong (humans/animal), speak lang known before & 10% commun w/non-human kin, reclusive, 5 hp min per die, regen 1/rnd, uses weapons & some have claws, each will have a special ability of animal half (night vision, etc), only attack for supplies, defense or vengeance, may seek creator to destroy him |
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