| Climate |
Any |
| Terrain |
Water, Ocean |
| Frequency |
VR |
| Organization |
Solitary |
| Activity Cycle |
Night |
| Diet |
Special |
| Intelligence |
8-10 |
| Treasure |
nil |
| Alignment |
CE |
| No. Appearing |
1 |
| Armor Class |
10 |
| Movement |
18 |
| Hit Dice |
4+3 |
| THAC0 |
15 |
| No. of Attacks |
1 |
| Damage |
1d6 |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
0 |
| Size |
M |
| Morale |
20 |
| XP Value |
975 |
| Type |
Undead |
| Campaign |
Ravenloft |
| Page |
RV 13 |
| Notes |
also sailor's demise, haunts ships, usually invisible (can become visible at will), never communicate, avoid direct melee attack: touch, if touched save vs paralysis or nausea (-4 att, saves & prof chk until magically healed), +1 weap to hit, imm: sleep, chrm, hold, etc, also web (& web-like) & holy wtr, turn as ghast, running ship aground destroys it instantly |
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