| Climate |
Any |
| Terrain |
Any |
| Frequency |
R |
| Organization |
Tribe |
| Activity Cycle |
Night |
| Diet |
Omnivore |
| Intelligence |
8-10 |
| Treasure |
R, M (D) |
| Alignment |
LE |
| No. Appearing |
2-20 |
| Armor Class |
2 |
| Movement |
12 |
| Hit Dice |
2 to 11 |
| No. of Attacks |
2 or 1 |
| Damage |
1d6/1d6 or weapon |
| Special Attacks |
TRUE |
| Special Defenses |
TRUE |
| Magic Resistance |
10% |
| Size |
M |
| Morale |
13 |
| XP Value |
120-3000 |
| Type |
Monster |
| Campaign |
Any |
| Page |
MAIII 14 |
| Notes |
offspring of humanoid & fiend, quick to battle using fists or weapon, immune to rust, acid, corrosive attacks, normal P missiles & bladed weapons, 1/2 dmg: cold & fire, heat metal & other metal affecting do DD, 1/wk they create razor storm (5' wd x 15' lg) of shrapnel 3d12 dmg save vs BW 1/2, this attack makes front AC 6 & normal weap & magic aff |
Description
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